Summary
Dr. Know-It-All is a classic short-form game that builds one 'expert' out of three improvisers. The three stand side by side and together become Dr. Know-It-All — a supposed expert on absolutely anything. The audience lobs a question (say, 'How do you train a goldfish to do tricks?'), and the three answer one word at a time, rotating: Player A gives the first word, Player B the second, Player C the third, then back to A, and around again. The trick is that each word has to follow grammatically and build a sentence that's coherent — or hilariously not. Sentences usually wrap with a sweeping gesture and a confident, period-stamping statement. After a few rounds of Q&A, the game ends. The fun is all in the collaborative puzzle-solving and the wild places a shared sentence can wander.
How to Play
- Three improvisers stand shoulder to shoulder, facing the audience.
- The host announces: 'Please welcome the world's foremost expert on everything, Dr. Know-It-All!'
- The host asks the audience for questions on any topic at all.
- The host picks a question and hands it to Dr. Know-It-All.
- Player 1 says the first word of the answer, Player 2 the second, Player 3 the third, then back to Player 1, and so on.
- They keep going one word each until the sentence lands, with Player 3 punching a final word for emphasis.
- Then all three make a synchronized 'period' gesture (think arms sweeping together).
- The host asks another question, and round it goes again.
- Play 3-5 questions, then wrap by thanking Dr. Know-It-All.
Required Materials
- Stage space. An audience to toss out questions. And a host to pick which ones to ask.
Purpose
Variations
- Dr. Know-It-All with Accent: The expert speaks with a specific accent or in a particular style (Shakespearean, robot, etc.).
- Dr. Know-It-All Debate: Two teams of three form competing experts who debate a topic one word at a time per team.
- Single Sentence Expert: Each question gets exactly one sentence — the discipline of making every word count.
- The 'period' gesture can be customized — finger snap, bow, jazz hands — as long as it's synchronized.
Similar Games
Several players answer questions, or get interviewed, all speaking at once and trying to sound like a single person.
Build a sentence together, one word at a time, taking turns as you go.
You can only speak in complete sentences—each exactly three words long.
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