Teaching Improv

A Guide for Facilitators and Coaches

Understanding Your Learners

Before writing a lesson plan, understand the group. Are people complete beginners or do they have training? What are their goals? Adapt your approach to their needs. Give beginners strong foundations and a safer space; offer experienced groups more complex games and theory.

Structuring a Workshop

01

Warm-ups

Start with games that help the group move out of self-conscious thinking and energize the room.

Examples: Zip Zap Zop, Pass Catch, Sound Circle.

02

Skill-building

Use part of the session for exercises that target specific improv skills.

Examples: “Yes, And…” exercises, listening, object work, character.

03

Scene Work

Make time for the group to apply those skills in scenes.

Examples: Two-person scenes, group scenes, or long-form structures.

04

Discussion and Notes

End with reflection, questions, and constructive feedback.

Examples: Group discussion, shared observations, questions and answers.

Selecting the Right Games

Games by Skill Focus

Listening Games

Ask players to attend closely to what others say and do.

Storytelling Games

Develop collaborative narrative-building.

Character Games

Help players create and explore different characters.

Status & Relationship

Explore relationships and shifting status dynamics.

Agreement Games

Practice the core principle of “Yes, And…”.

Games by Group Size

Solo Games and Exercises

Activities for practising skills individually.

Two-Person Games

Games designed for pairs.

Small Group (3–5 people)

Activities suited to smaller ensembles.

Large Group (6+ people)

Games that accommodate a larger ensemble.

Techniques for Effective Facilitation

Demonstrate Games

Explain and show how a game works before asking the group to play.

Give Clear Instructions

Break complex games into simple steps and check understanding.

Create a Safer Space

Build an environment in which people feel comfortable taking creative risks.

Manage Energy

Match the energy level to the activity and group size.

Listen Actively

Notice verbal and non-verbal feedback from the group.

Adapt & Improvise

Modify games and exercises in response to group dynamics.

Giving Effective Feedback

Focus on What Worked

Begin with effective choices to build confidence before offering critique.

Be Specific

Instead of “good scene”, name the effective choice, such as using object work to establish the environment.

Give Actionable Advice

Offer suggestions people can apply consciously in future scenes or exercises.

Balance Individual and Group Notes

Address individual choices and observations relevant to the whole group.

Use Side Coaching

Offer brief, supportive prompts during scenes without disrupting their flow.

Encourage Peer Feedback

Build a supportive environment where participants can offer constructive notes.