Back to Games

Giving and Playing Gifts (Solo Exercise)

beginner1 players5 minutes
Favorite

Summary

This solo exercise is about spotting "big playable gifts" — those juicy bits of info, emotion, point of view, or character traits that open up a scene. Hand yourself one, as if a partner just offered it. Then brainstorm three concrete ways to have something, say something, and do something that shows it off. It's a quick way to test whether a gift is actually playable, and to train yourself to explore offers from every angle.

How to Play

  • Hand yourself a "big playable gift" for a character (for example, "You're obsessed with tiny hats").
  • Brainstorm three ways to show it: something you can have (a collection of tiny hats), something you can say (constantly bring up tiny hats), and something you can do (keep adjusting an imaginary tiny hat).

Required Materials

  • Nothing required, beyond a little brainstorming.

Purpose

This grows your eye for playable information. You'll practice exploring a character trait through action, dialogue, and the world around you — so you give clearer offers and make more of the ones you get.

Variations

  • A related pair exercise involves physically pantomiming giving/receiving imaginary gifts and naming them.

Similar Games

beginnerWarm-Up

Character Colors

2+ players6–10 minutes

A spin on Emotional Colors where each color sparks a whole character.

moderatePhysical & Object Work

Look What I Found!

4–10 players5 minutes

You play a scene and fold in objects you draw at random from a pile of suggestions.

expertLong-Form Formats

Sea Cruise

4+ players21–29 minutes

A long-form format set aboard a cruise ship, with scenes exploring different characters' relationships and stories.

Community resources load when the page becomes interactive.

Discussion loads when the page becomes interactive.