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Party Quirks

moderate3-10 players6-10 minutes
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Summary

Party Quirks is a guessing game set at a party, with one host and a few guests. The guests get secret quirks, traits, or character types, often pulled from audience suggestions. The host starts the scene solo, then the guests arrive one by one, playing their secret quirk without ever stating it outright. The host watches their behavior and listens to their dialogue, working to figure each one out. At the end, the host takes a guess at every guest's trait. Whether those guesses land can shape how the game wraps up.

How to Play

  • Hand the guests secret, unusual quirks or character types. Pick one player as the host, keep them in the dark about the quirks, and have them start the scene alone.
  • The host opens the scene, playing as if they're throwing a party.
  • Over a few minutes, the guests arrive one by one, playing out their secret quirks.
  • As guests mingle with the host and each other, they show their quirks without ever naming them.
  • The host plays along, watching behavior and listening to dialogue to figure out each quirk.
  • To finish, the host takes a guess at every guest's quirk.

Required Materials

  • Nothing required, though a space that feels like a party helps. You'll also want audience suggestions for the guests' quirks.

Purpose

This one invites you to dive into unusual characters and really commit. You'll learn to subtly "pay off" your trait through how you interact and move. For the host, it sharpens observation and deduction. Guesses can land or miss, and that's part of the fun. It also teaches listening, and nudges you to say the first thing that pops to mind. Along the way you'll grow your character work, physical embodiment of traits, justifying odd behavior, and making and justifying happy accidents.

Variations

  • Quirks can be occupations, movie/TV show characters, afflictions, accents, emotions, or other prompts like "You think you are Spider-Man," or "Every time someone smiles, you jump up and down".
  • For younger players, quirks can be animals or emotions.
  • Quirks can be written on slips of paper drawn from a hat or whispered to the guests.
  • The type of party (birthday, NYE, etc.) can change.
  • Can be adapted for classrooms where the audience helps guess the quirks.

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